Psions are small, averaging no more than four feet tall, with a fragile, almost weightless frame that rarely exceeds one hundred pounds. What they lack in physical presence, they make up for in sheer cerebral enormity—their heads are oversized, their skulls sculpted to contain a mind vastly more complex than those of other species. Their skin varies from a pale, ghostly white to deep shades of violet and grey, often stretched taut over delicate, almost bird-like bone structures.
Perhaps the most defining feature of any Psion is their eyes—or lack thereof. The number of eyes a Psion has is a genetic inheritance, a trait passed down through their fragmented bloodlines. Some bear a singular, massive eye, a luminous thing that pierces into the unseen. Others have the familiar pair of humanoid eyes, reflecting the echoes of a past lost to time. A rare few are born with six eyes arranged in a perfect circle, a sign of lineage traced back to the old Psi-Kings of forgotten realms. And then, there are those with no eyes at all, their vision replaced by pure psionic perception, seeing the world not through light and shadow, but through the vibrations of thought itself.
Beyond their eyes, there are stranger mutations still. Some Psions develop Skull Flayers, long, fleshy, tail-like appendages that extend from the back of the head, writhing and curling with every surge of mental energy. Others lose their mouths entirely, their physiology adapting to the constant flow of telepathic speech, removing the need for vocal cords altogether. Evolution among the Psions is not dictated by nature, but by will, their physiology shaped by centuries of psionic influence over their own forms.
Psions do not speak as others do. Their voices are not bound to air, to lungs, to vibration. Instead, their words appear directly in the mind, projected with startling clarity. A single Psion can project images, emotions, entire concepts into the thoughts of another, far beyond the limitations of spoken language. To converse with a Psion is to experience their ideas in a way that feels as real as the physical world—a sensation that many outsiders find deeply unsettling.
More than just communication, a Psion’s mind is their greatest weapon, their most potent tool. A trained Psion can lift objects without touching them, peer into the minds of the weak, or even bend the perceptions of reality to their will. But what truly sets them apart is their ability to link minds, to become greater than the sum of their parts.
Individually, a Psion is formidable. But when connected to a Psi-Network, they become something far more terrifying
History
Sadly, much of the Psions direct history was lost during the Great War.
What little is understood exists only through the accounts of other species like The Elsen, who treated Psions as living computers.
Fragmentary and incomplete
They have 2 probable origins, depending on which theory of Gulyathnara's origins is correct
If Gulyathnara's is older than the universe as we know it, the the Psions belonged to the chaos that composed reality before the War Over Heaven.
If Gulyathnara is younger than the universe, then it is likely that Psions entered this reality with the Elsen through the Void.
Many empires put the Psions to great use. Their ability to communicate with another across the realms instantly was incredibly valuable to ancient inter-realm empires.
Psions constructed the Psi-Web, a massive network of interlinked minds that stretched across the Void, Lull, Cryptokeep, and dozens of other realms throughout reality.
Psions are often traded like currency or gifts between various Eldritch Gods.
Skirmishes result in various Psion sects fighting one another
The history of the Psions is a tapestry unraveling at the edges—fragmentary, incomplete, and forever tainted by the scars of the Great War. Their own records are lost, wiped away in the collapse of the Psi-Web, the vast neural lattice that once linked their minds across the cosmos. What little remains exists only through the recollections of other species, such as the Elsen, who saw the Psions as little more than biological computers, living repositories of knowledge to be used and discarded.
Their origins are a mystery, tangled in the uncertain birth of Gulyathnara, the Devourer of Time. If the stories are true and Gulyathnara predates the universe itself, then the Psions may have been part of the primordial chaos that shaped existence before the War Over Heaven—a race that did not evolve within reality, but alongside it, their very minds attuned to the formless madness that preceded structured thought. If, however, Gulyathnara is a younger entity, then the Psions likely arrived through the Void, crossing over alongside the Elsen, their presence in this universe an accident of migration rather than a fundamental truth of existence.
What is certain is that wherever they came from, they were never masters of their own destiny. Psions were a commodity, their abilities far too valuable to allow them independence. Their skill in telepathic communication, mind-linking, and information storage made them indispensable to the great inter-realm empires of old, and so they were taken, traded, and gifted like objects of power between the Eldritch Gods and the Celestial Courts. Some were given as tributes, others as peace offerings, a few elevated to positions of false grandeur in the courts of higher beings—but none were free.
And still, they endured.
To survive, the Psions built the Psi-Web, a sprawling, interlinked network of minds stretching across the realms. From Lull to the Cryptokeep, from the Void to the Scorched Lands, their collective consciousness became a living archive, a way to endure oppression without rebellion. It allowed them to share knowledge, send warnings, and preserve their culture in ways no physical empire could destroy. The Psi-Web made them powerful, but it also ensured that no empire could afford to let them go.
As the war between the Celestials and the Eldritch Gods raged, Psions found themselves forced into conflict against their own kind, conscripted into battle by the very beings who owned them. Psion fought Psion, one sect manipulated into striking another, their once-unified network shattered into divided, warring factions. The skirmishes were brief, brutal, and devastating—by the war’s end, countless Psi-Web connections were severed, leaving entire generations adrift, lost, disconnected from the very essence of their existence.
Physical Traits
Standing 4-5 feet tall, rarely weighing more than 70 pounds.
Light, alien-like beings with frail yet highly intelligent forms.
Skin tones range from light grey, fleshy pink, to faint purple.
Large, bulging skulls house their oversized brains, glowing with an orange hue.
Some develop "Skulljacks", tail-like extensions from the back of their skull.
Psionic Abilities
Naturally gifted in telepathy and mind-reading.
Prefer outwitting opponents rather than direct combat.
Highly intelligent, often strategists, scholars, or mystics.
Psions can link their minds to form Psi Networks, shared databases of information.
These networks allow them to store memories, share experiences, and communicate instantly.
The larger the network, the more powerful it becomes—some, like New Oasis' Psi Link, can even alter reality within their districts.
Ancient history is lost, but Psions once served both Celestial and Eldritch Gods.
Used as messengers, advisors, and elite soldiers due to their psionic capabilities.
Many Psion clans were gifted between Ancient Ones as acts of good will.
Even the Elsen enslaved them, using them as biological computers and living repositories of knowledge.
Forced to serve both sides in the Great War, Psions often killed their own kin to obey their masters.
The war weakened Psi Networks, erasing much of their ancient history.
Led to the creation of the Psion Code: "No Masters, No Servants."
Many rebelled, expecting destruction, but were spared as the Eldritch Gods entered hibernation and the war ended.
Many have integrated into Earth Realm society, excelling in Runecraft and mental disciplines.
Struggle to understand human emotions, often feeling isolated and detached.
Some attempt to mimic humanoid emotion through mind-reading, though non-Psychics find this unsettling.
Gene Editors: Modify their DNA to appear and think more human, severing their Psi Network connection.
Religious Devotees: Become Paladins, Clerics, and Occultists, guiding others on mental and spiritual paths.
Isolationists: Form Psion-only communities, building new Psi Networks free from outside influence.
Mind Flayers: Seek to create Reality-Altering Networks, rewriting history to place Psions at the top.